Players caught breaking the following rules will result in your account being suspended, and you will no longer be welcome to participate in our game. The rules have been established to allow all players to enjoy fair gameplay.

  1. Only one account per person
  2. No automated processes, macros, scripts or other 'non human being' run account activity is allowed.
  3. No attempts to break into accounts, the game, or otherwise disrupt the game. Passwords must not be shared.
  4. No using bugs or exploits of any kind - These must be reported immediately to the Admin team!
  5. No threatening players in real life of any form. Implying that you are going to locate and harm another player. Players caught doing so will be reported to your local authorities. We take threats of any kind very serious!
  6. An account existing for the purpose of supplying another account is considered a multi even if it is controlled by a different person and both accounts can be punished.
  7. Any breaking of the rules can result in punishment, suspension, banning, or banning of your entire ISP.
  8. Publishing materials that are defamatory, libellous, knowingly false or inaccurate, obscene, pornographic, indecent, abusive, vulgar, bigoted, racially offensive, hateful, harassing, profane, sexually oriented, threatening, offensive or invasive of personal privacy.
  9. Publishing materials that advertise, market, or otherwise solicit funds or the sale of goods or services or that is for commercial purposes or intended to promote or generate revenue for any business enterprise or commercial activity.
  10. Publish materials that knowingly contain any harmful components that may cause damage to any computer related system or that may interfere with the use of our system
  11. Materials that violate any law, constitute, encourage or advocate conduct that would be considered a criminal offense, illegal activity or give rise to civil liability, or discuss illegal activities with the intent to commit them.
  12. User-names must not be unpronounceable (for example, names like ''ssdfzxjf'' are forbidden), or should not contain your first and/or last names. Or contain an alternate spelling to try to contravening the aforementioned rules
  13. All actions undertaken by an account are the responsibility of the original owner. If serious offenses are committed using an account, the original owner may be prosecuted by a court of law.

Turn Based Text Games

Multiverse Warriors is a Text Based Browser Game. This style of game was popular in the 1980's. We feel that modern games are too much about graphics and less about substance, and communities, in other words a quick buck. Think about how many games you have seen that in a year, you might play it. We have created a game that will allow players to shape their story, shape the story of the game, and visualize their ships, populations, and battles in whatever way they see fit.

Our game is all about the story, a story that is created by the community of players, and enhanced by our staff. We hope you enjoy our game, and get involved in the community on our Forums, in our Chat Rooms, and within the game itself.

The Story of Multiverse Warriors

Hello... Try not to speak, as you need to conserve your strength. We didn't think you would have survived the revival process, the miners found your life pod buried deep in the planet, and from the few records before the great war, we know you are exactly what we need to survive! We are humbled by your presence. We know much about you, and when you've recovered, we would like you to lead our people. From the moment we found you, you were destined to lead, but we never imagined that we would require your leadership so soon.

Much has happened, during your slumber, and I suppose you wish to hear all about The Multiverse.... and the Multiverse Warriors!

The Multiverse was discovered by accident many years ago, by one of the more advanced races, their hubris caused the destruction of their universe.... Our uni... No all universes, and the peoples left are all that remain. In your method of time, several hundred years have passed. I know that you were a great explorer of your people, but I am afraid to tell you that your peoples goals have changed since they sent you into the Multiverse Breach We know your values and methods and we need you to join the Multiverse Universe as the new leader of our people. We have established a colony, away from the politics, the wars, the battles, and the plights that have led us here, and during that time led a peaceful life.

Unfortunately, we have grown to such a number that we have now been discovered by the others! They know we are here! And they could attack at any moment, and believe me, whether we fight or do nothing they will come and plunder our lands. The universe as you know it has fallen, as new races and species with powers and technology you can not imagine exist out there. Some are peaceful, others..... not so much. There are great wars involving thousands of ships, some as large as the moons themselves! We have lived in peace for so long that our people can not think like a military leader which is what we need for the Warriors to respect us enough to fight for us.

The Multiverse Warriors are the armies of the Universe, they are the peoples cast out of society for their violent ways, and if you can believe it actually enjoy fighting! After the last great war, our respective governments decided that all weapons will be outlawed. The Warriors left known space, and for a time, our universe was safe, secure, and most important prospered. Then without provocation a world consumed by greed sought out the Multiverse Warriors, and offered them resources for the use of their ships. The Warriors agreed, and offered to remain loyal in excahnged for the continual supply of food to feed their crews.

You will start out with an undeveloped world, our world! From there you will attempt to turn that into a mighty empire capable of defending itself, or at best scaring our potential enemies into thinking attacking us would be a very bad idea.

We need you to create an economic and military infrastructure to support your quest for growth and the next greatest technological achievements. Our peoples will support you in whatever decision you make!

If you wish to wage war against other empires as you struggle with other factions to gain the materials we required to grow as a society, the Warriors will support you.

If you can, negotiate with other leaders and create an alliance or trade for much needed resources to continue to grow.

As I'm sure you already know, as with times gone past, you must build an armada to enforce your will throughout the universe.

And you must hoard your resources behind an impregnable wall of ships with powerful shields. Or store them in hidden banks on our planet!
Whatever you wish to do, The Multiverse Warriors can let you do it.

Will you terrorize all around you? Or will you strike fear into the hearts of those who attack the helpless?

The main object of the game is to become the most powerful player / alliance in the game. Players must use their cunning and guile to reach the number 1 spot creating the best realm they can. Getting to number 1 is the easy bit, staying there is hard as others will want to do the same, and being in number 1 paints a target on you for attack!! Our guide will help you obtain that goal!

The Tutorial you see when you first log into the game will teach you the basics of the game, and show you how to interact with other players. Complete each step to learn more and gain resources and knowledge.

The tutorial disappears once you have completed all the steps

Tutorial Types

Tutorial Stage Title Reward
1. Train Some Units 500,000 Credits
2. Population Growth 650,000 Credits
3. Upgrade your Covert Level 250 Covert Operatives
4. Run a Spy Mission 2,000 Food and 360 Metal
5. Purchase a Ship 50 Attack Turns
6. Attack any Player 4,000 Food and 720 Metal
7. Set a relation 750,000 Credits
8. Use a Base Point 1 Free Base Point
9. Multiverse Points 1,000,000 Credits
10. Upgrade your Superpower Level 500,000 Credits
11. Upgrade your Research Level 10,000 Food, 400 Metal and 81,000 Research
12. Upgrade your Farming to level 1 Level 2 Farming
13. Find a Commander 5 MV Points
14. View Mission Reports 5 MV Points
15. Preferences 5 MV Points
16. Recruitment 10 MV Points

Command Center

This page is a general information page for your account - the hub of all information. From here, you can see all of your account details and your ranking in each area compared to other players. Your general income and the upkeep and current status of your ships.

You can also change your Alert Level which is responsible for controlling output produced by your units. Increasing your Alert Level will reduce (but not prevent) the chances of you getting attacked after turns. This is split into 5 different settings:

  • None - This is your production running at 100% / Normal Working Conditions
  • Low - Production is reduced by 10%
  • Medium - Production is reduced by 20%
  • High - Production is reduced by 40%
  • Critical - Production is reduced by 70%
Players should try and modify their Alert Levels when offline / online for good strategy. Note - Reducing your alert level also decreases the bonuses provided to officers.

Universe - Interacting with other players

Every single account that is currently active can be found on these pages in order of their overall rank. Their army size and resources on hand will be displayed to you depending on your covert power compared to theirs. You can then click on the persons name to see their profile page and take actions like sending them a message or attacking them. Every 30 minutes your account will automatically generate new Attack Turns (AT), which you can use for one of the attack types.

Players not on protection will see two buttons. The Attack Button: and the Spy Button: . Clicking on either of these buttons in the Universe Page will allow the player to instantly attack their target. A word of caution, as if your target is stronger than you are, there is no backing out.

Clicking on a player account allows you to see their profile page. From here you have the following options

Attacking another player allows you to destroy their Ships, if your fleet are larger in size or power than theirs, you will be be able to obtain a specified amount of their Credits, Food and Metals. This retrieved income is added to your own to use with as you wish. However if it is not used quickly another player can steal them away from you.

Spying on another player allows you to see certain account details in their account, particularly their army size, and allocation of resources. Their covert, defensive and attack capabilities. Their population growth, and attack turns and their current alert level. The phrase look before you leap comes to mind.

Send Message
You may want to communicate with another player, in order to do this, we have provided players with their own "in-game email". This will send a communication to another player.

Give Resources
Players who have purchased MV Points can send to another player from this page. Donators will have additional options. A Donator of $20 USD (or more) will be able to send Attack Turns, Credits, Food, Metals and Untrained Units.

No community can exist without relations for your neighbors. As a result, we have 3 options available for players.
Declare War - This option allows players to Declare War on someone, this will increase their yields they receive by a large percentage. In addition damage will do more damage. If both players are at War, this will increase damage even further.
Declare Peace - This option allows players to Declare Peace with someone. Selecting this option will restrict the ability to attack, spy or destroy the other player
Declare Neutral - This is the default setting , if this is selected players receive the default amount of resources, and attack damage is reset to it's base level.


Make this user my commander
Setting a user as a commander is beneficial for both parties. Officers gain a percentage of the Commanders income (10%, 15%, 20%, 25%, 30%). In return the commanders get a population bonus of the officers total unit production. (25/{# of officers} +20)*({officer rate}/30). This means with a single officer you get a bonus equal to 30% of their population growth. With 2 officers you get 17.5% of each and so on. Overall your bonus still goes up with the more officers you have but not quite as high as it used to be for those with higher number of officers.

Population - Important for the future

On this page you can manage your accounts population/units.

Scientists produce Research, which is used to upgrade your technological prowess.

Farmers increase Food output. The more Farmers you have, the more food you produce, and the more ships you can command.

Covert Operatives will add to your covert power with each unit adding an equal amount of power. Bankers will produce income while untrained units also produce income but at a lesser amount.

You can also upgrade your Population Growth here which will make your realm grow at an increased rate. This is very important for future growth! Increasing your Population Growth is vital for survival!

This unit makes research which is used in some upgrades. It can not be stolen from other players using standard attacks

This unit makes metal which is used in purchasing ships and upgrades

This unit makes food which is used in purchasing ships, ship upkeep and upgrades

Covert Operatives
This unit creates covert power which is used to spy on other players and also defend against spy missions

This unit makes credits which is used in training units, purchasing ships and upgrades

Untrained Units
This unit provides with 1/4 the income of a Banker and is trainable into any of the above skills. Also when you un-train any of the units above they go into this category

Ships - The Tools of war

Our fleets were destroyed and our peoples were left with simple ships that while could travel to other worlds, they could no longer protect our worlds the way they once would. Technology such as weapons and cloaking were banned by the peoples. Only the Warriors can command ships containing weapons. The ships that exist today are a combination of multiple technologies. The ships the Warriors will allow you can command their troops for battle are located here. We have 3 classes of weapons on each ship to choose from - Laser, Photon and Plasma . Each Tier has a variation of the different classes each designed to destroy the other.

Frigate | Unlocked - Superpower Level: 0
These ships contain a crew of 10 warriors and has 1 forward canon, they are light and nimble, and have no room for shields.
Destroyer | Unlocked - Superpower Level: 2
The Destroyer was created as a cheaper alternative to a fleet of thousands of Frigates. Each ships has a crew of 20, and comes equipped with 2 canons, and Type-1 shield generators, which help in fending off a Frigate attack
Cruiser | Unlocked - Superpower Level: 4
These ships are mid range ships with crews of 50 - 75. Their larger size over Destroyers allow more weapons, shields and stronger hulls. These come with 4 canons and Type-2 shield generators
Battlecruiser | Unlocked - Superpower Level: 6
At nearly double the size of a normal cruiser these ships are bulkier and can take more of a beating than their smaller counterparts. These ships come with 2 Type 2 shield generators, and 8 canons, manned normally by a crew of 100 - 150
Battleship | Unlocked - Superpower Level: 7
The Battleship was developed as a weapon to maintain peace, with 14 canons and powerful Type-3 shields and an almost impregnable hull. Manned by 300 warriors, these ships are deadly to all who oppose them.
Carrier | Unlocked - Superpower Level: 8
The Carrier, also known as the Terror of the skies is a powerful ship containing 24 Type-2 canons, two of the all powerful Type-3 shield generators, and an enormous crew that keep on fighting. At 5 times the size of cruisers these Terrors of the skies contain a crew of 1,200 warriors all with a appetite for destruction of your enemies
Dreadnought | Unlocked - Superpower Level: 9
Dreadnoughts were developed specifically for the task of destroying Carriers. These sleek powerhouses are aided by an army of Ground troops who help the onboard crew target the Carriers from a safe location. Manned by a crew of 200, and aided by 300 ground forces, these vessels come equipped with 40 Type-2 canons, and Type-4 shield generators. The only way to defeat one of these ships is to destroy all 1500 antennas, as just one is enough to communicate with the ground crew who can still control the ship even if the crew have all been killed!
Super Carrier | Unlocked - Superpower Level: 10
The largest starship ever created, over double the size of the already enormous Carrier, with 65 Type-2 Canons, a Super Enhanced Type-4 shield generator, the over 3,000 crew ensure that your name is known throughout the universe by the survivors in their wake. All fear the darkening of the sun as one of these massive Super Carriers appear as there is nowhere to hide
Titan | Unlocked - Superpower Level: 12
These are moon sized space craft, and are so superior in technological advances that realistically only another Titan can match it's awesome power! A crew of 10,000, 100 Type-3 Canons, and a Super Powerful Type-5 Shield Generator. Few dare attack these powerful ships as fewer will live long enough to regret attacking.

Not all ships are yours to command from the beginning, you must learn the skills and develop the infrastructure necessary to be able to command a crew of each Tier. These warrior ships are loyal to you, however all ships crews must be fed by your world in order to keep them loyal to you. If you do not feed them, they will not remain in your service and seek better conditions elsewhere!

Ship Battles

Each class of ship is more resistant at attacking another class, the table below shows you what ships works best against the other class of ships. Higher tier ships obviously are stronger against lower tiers. E.G. A Cruiser will almost always defeat a Destroyer

Attacker Laser Photon Plasma
Stronger than: Photon Plasma Laser

Ship Battles - Attacks

As you see above, ships have 3 classes, Laser, Photon, Plasma. These then work by the different tiers. You've already seen a Laser Cruiser defeats a Photon Destroyer in a 1 on 1 battle. Lets look at some more variations on ship battles.

Player A - Attacker has 10 Laser Frigate ships, Player B - Defender has 1 Photon Destroyer ship. Frigates come with 1 Attack Canon, and no shields, while a Destroyer comes with 2 Attack Canons and a Type-1 shield emitter. As the Laser class is more powerful (20%) than the Photon Class, the attack power becomes 12. However, the Type-1 shield emitter reduces damage by 0.5, absorbed onto the hull. Shields work on a per shot type basis and are not added together. This means the total damage is now 7 (10 base, 2 attack bonus subtract shield power 5). Ship destruction then depends on the Hull power. If your Hull Power is decreased to 0 during the battle, your ship is destroyed. If you have multiple ships, the ships move on to the next and the next until the attack run has ended.

Ship Battles - Balancing

New players get some respite from battles, and their ships do not incur as much damage as more powerful players. If the attacker / defender is in the same range of you, the damage is normal.

Ship Battles - Repairs

The Repair Shop was introduced as a method for players to avoid completely losing all of their ships. From here you can repair your damaged ships, and return them to full working condition. Repairing costs a small percentage of the initial credit and metal cost of the ship being repaired.

Ships - Exploration Mission

Exploration Missions are a way to protect your ships while also earning a bit extra. Each mission takes 7.5 hours to complete and provides you with some metal, food, and credits that your ships discover in space. While your ships are out on the exploration mission they will be unable to help in your defense or in any attacks you wish to conduct on other players. This also means they can not be destroyed when other players attack you! The size of the fleet you send will determine the size of the reward returned!


The universe is a place full of unknowns. There are many dangers and enemies out there. In order to gain knowledge of your foe, you need to perform Covert Operations on them.

Covert Operations can be small or large. Sending a smaller team will make it harder to detect, but a larger team will yield faster results.

In order to deploy a Covert Operation, you must first have some spies available. You can deploy them to another player's realm by visiting their player page. Your will see panel allowing you to deploy or recall your spies from their realm.

Each spy will cost you 10 food to deploy. Spies may be recalled instantly at any time for no additional cost.

While deployed, your spies will accumulate intel points against the target player. As you gain intel points, more sections of your intel report on that player will become unlocked.

The quantity of intel points required to unlock information varies from player to player. Players with larger empires and more spies will require more points.

You can deploy a limited number of operations at any given time. This number can be increased by upgrading your Covert Level . Operations with no units deployed do not count towards your limit, but will rapidly lose intel points.


To access a report containing your intel on a player, click the View Intel button found at the bottom of each operation panel, located on each player's page or the Covert Operations page, accessed from the main menu.

Depending on the progress percentage of your operation against the player, this report will display information on their current resources, powers, research, population, and more.

Counter Intel Actions

All counter intel actions come at the cost of raising enemy agent awareness by a specific percentage. One this value reaches 100%, further actions will not be possible until it has sufficiently lowered. Enemy agent awareness lowers by a small amount every turn.

You can protect yourself against incoming Intel in a number of methods. First you can use the uncover action to reveal any operations that are currently taking place against you. Additional uncovers will allow you to learn more details about the operation, such as spies deployed, accumulated intel points, and ultimately the player responsible.

Once an operation is visible, you may use expel or deceive to take action against it.

Expel - Expelling the enemy forces a percentage of the deployed spies to leave, slowing future progress and costing them food to redeploy. It may require multiple expulsion actions to remove the enemy completely.

Deceive - In order to prevent the enemy gaining a foothold within your realm, you will want to try and deceive them as much as possible. This action will lower the amount of intel the enemy may have on you.


From this page, you can upgrade your Research.

Here you can increase your research for your ships and your resource generation. Each upgrade increases your power by 1% for each class of ship in that area. And each upgrade increases by 1% for income generation for the specific type of research.


From this page, you can upgrade your Technology.

Superpower Level
Each upgrade increases your income (Food, Credits, Metals and Research) by 1%. It also proves to the warriors of the Universe that you are worthy of commanding their ship, and each few levels unlocks a new ship for you to command.
Covert Level
You can also upgrade your Covert Level. Each level doubles your Covert Power, which is important to ensure that your enemies can not see what is going on in your realm.
Research Level
Each upgrade increases your Research generation by 20%.
Base Points
Each Base Point will increase that skill by 1%, you are given 20 points at the start of the game to place. To obtain more points you must purchase them on the 'MV Points' page.


By default, officer's are turned on, meaning that you can make any player your commander. Here you can disable additional people from making you their commander. As a commander you provide a percentage of your income to each officer in return for a percentage of their population growth. This can be set between 10, 15, 20, 25, or 30% of your income which is then added to your officers total income. The formula for this is: (10/{# of officers} +5)*({officer rate}/30)

Commanders get a bonus from having officers. The formula is: (25/{# of officers} +5)*({officer rate}/30). This means with a single officer you get a bonus equal to 30% of their population growth. With 2 officers you get 17.5% of each and so on. Overall your bonus still goes up with the more officers you have.

Changing your Alert Level reduces the amount of resources that reach your officers

Logs - Historic Battles

Here will be displayed to you the summary of attacks on you and what you did on others. First will be the summary of attacks on you by other players. They will be in order of when they occurred, the person who performed the attack, if currency was stolen and how much, damage you dealt, damage taken by enemy, and then a link for the actual battle report with full details can also be found in each row for that single attack. Each attack has a detailed Battle Report which you can review

At the bottom you can then see the same info for the attacks you have performed on others.

Logs - Intel Reports

Here you can see the details on covert missions. At the top you will find missions against you by other players. At the bottom you will find your missions against other players. From here, you can see the following information

Realm Power

  • Offensive Power - The opponent's Offensive Power, which can be compared with your own. E.G. if your Opponent has a power of 100 and you have a power of 50 there is a pretty good chance that you will have no chance of defeating them. This of course depends on what type of ships you have compared to them.
  • Hull Power - Your Opponent's Hull Power determines if their ship/s will be destroyed in an attack run. E.G. if the hull power is 20, and the attack power is 2, for that class of ship, you will require 10 ships to destroy this ship.
  • Covert Power - This is the complete total of your opponent's Covert Power. This will determine if your account can spy on this user or not. Be careful however, as if your spies are caught, they may not return, and will be interrogated to determine where they have come from. In this instance, the person you spy on will know who spied on them and may attack you.

MV Points - Use Points

To further upgrade different aspects of your account you will need to come to this page. To do these upgrades you will need MV Points. MV Points are earned by logging in each day. You must log in once every 24 hours to earn Free MV Points. The other other way they can be obtained is via donations to the site with real money via PayPal. These donations will ensure the game is always there to be played and kept maintained along with bugs removed and new features added periodically. MV Points can be sent to other players from the Player page under "Give Resources". Free MV Points are as good as the ones you purchase except for the fact that they can not be given away to other players. You can donate as much money at one time to purchase these points in sets of 10, 20, or 50 US Dollars. However you can only use them at a set rate, each upgrade has a limit set to it to how many times per week it can be used or if you see a n/a that means there's no limit. For information on each upgrade just move your mouse over the question mark next to each.

MV Points - Purchase Points

Here you can purchase more MV points to use. All points are purchased through PayPal, and we do not retain any information other than what was purchased for which account.

All donations are pumped back into the game for Development, advertising and Maintenance.

Preferences - Account Settings

Here you can link your Facebook Account, change your email account, change password, change game name (to get more name changes purchase them on 'MV Points' page), change Base Points where you get to reassign your base points to a different configuration), go on vacation.

Preferences - Recruitment

This page describes how the recruitment system works along with including the links needed. When someone joins the game via your link and then if they donate to the game you also get a bonus of MV points each time they donate. For more details check out the page.

Preferences - Vacation

In order to go on Vacation, you must not have attacked / spied on anyone in the previous 24 hours. Vacation lasts a minimum of 48 hours. During this time your account is removed from the attacking realm and no action takes place on your account (income, population growth do not occur). You are essentially non existent in the game! You will not be able to login during this time, and you will not be able to go back on Vacation for another 24 hours (+24 hours if you attack / spy on another player). Players who on Vacation for 180 days or more may have their account automatically deleted. We recommend logging in once during these periods. In certain circumstances an email may be sent to the registered email address 1 week prior to deletion.

Game Advice

  1. Increase population growth
  2. Train Covert Units
  3. Form friendships and forge alliances with other players as they can help you
  4. Select a Commander (even if it is yourself)

Player Advice - Weaver

Population growth is important, but it isn't nearly as important as it had been prior because of the new system that was implemented. One tip would be to put only a hundred or so units into mining, and then use the rest for covert and farming.

If players want, they can also hire some units as farmers, but I'd advise for low-ranking players not to do this, as it will just open them up to being farmed more often.

If they want somewhere to store their credits, they can instead put down all their units as farmers and then keep building up their fleet -- use the ships as a bank account. Once you have enough, un-train the ships and get "X" amount of money back, which can be put towards an upgrade.

As for those who are severely over-powered by their fellow players; they need to remember the exploration option that has been made available recently. If they are going to be going without attacking for a prolonged time, send the ships out on an exploration mission and just return in 7.5 hours to collect your resources.

Our Logo

The Multiverse Warriors Logo comprises of several planets occupying the same space, slightly overlapping. We welcome players to spread the word about it.

Registration Issues

I Registered but got no email, is something we commonly hear. In most scenarios, our emails may have ended up in your SPAM / Junkmail folder, we're working to try and rectify this, but if you check there, and mark it as Not Spam, you can help us help you. If you didn't receive an email, contact us, and we will help you as best we can!

Vote for the game

To help obtain more players for the game, vote on Browser MMORPG by clicking HERE.