Game Guide
Guides
  1. Game Navigation Guide
  2. Attack/Defense/Covert/Income Guide
  3. Ship Building Guide
  4. The Ships
Game Stats

Income
Income is calculated by 3 main factors. First is the number of units you have trained as 'Miners' with each miner producing 10 currency per turn. Second, the base skill (base points) which is asigned on the 'Research' page and more base points can be purchased on the 'MV Points' page. Third, your SuperPower/Generation level which will add 3% for each level to your income and can be upgraded via 'Research' page.

Covert
Covert power is based upon spies and your covert level. Each covert level will make your spies twice as powerful compared to the last level. So to obtain your actual covert power you take the number of spies you have times the bonus from the covert level and also multiply that by the bonus from your base points.

Attack/Defense
Both attack and defense are calculated the same way but with different stats for each. To determine your power you first have to find your raw power, this is without bonuses. To find this value add up the total attack or defense from your ships. Next there are 3 skills for each attack and defense which you multiply by the raw power to find your actual power. Each of these 3 skills adds a different percent per level. Then you also must multiply that further by your bonus from the base points you placed into attack or defense. You must also make sure you have support units trained to back up these ships. If you only have 50% of the required support crew trained then you will only obtain 50% of your actual power.

Skills
The attack and defense skills are described below. These skills do not have a max level, yet each level takes longer and longer to upgrade. The time to upgrade each skill is also shown below.

(1) Shield Management: Increases defense by 4% per level.
(2) Armor Technology: Increases defense by 2% per level.
(3) Hull Integrity: Increases defense by 3% per level.

(4) Rapid Firing: Increases attack by 4% per level.
(5) Target Tracking: Increases attack by 2% per level.
(6) Sharpshooter: Increases attack by 3% per level.
level (1) (2) (3) (4) (5) (6)
1 1 day 1 day 1 day 1 day 1 day 1 day
2 2 days 2 days 2 days 2 days 2 days 2 days
3 5 days 4 days 4 days 5 days 4 days 5 days
4 9 days 7 days 8 days 10 days 8 days 9 days
5 15 days 12 days 13 days 17 days 13 days 15 days
Total: 32 days 26 days 28 days 35 days 28 days 32 days
45% Defense Bonus: 86 days 45% Attack Bonus: 95 days
6 22 days 16 days 19 days 26 days 19 days 22 days
7 31 days 22 days 26 days 37 days 26 days 31 days

Since each of the skills give you a different percent bonus and has a different time required to upgrade, it would be best to find the percent bonus that skill will give you based upon the time required to upgrade (So % bonus per day spent researching).
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Guide Last Updated: Version 2.0.2
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